Monday, June 18
M-commerce: A True Revolution - Part II
Technology companies often gamble everything on the future
of killer apps and by coincidence in the world of mobile commerce,
"Gambling" is one of the biggest killer apps to
be developed in recent times.
Shiladitya 'Sunny' Ghosh*, Consultant, NetGalactic
Europe
sunny@netgalactic.com
Software corporations are found and have
grown in this field of killer apps and it's a key-driving
element for technology to flourish for the future. It is quite
interesting to watch the application market shaping up in
the Mobile Commerce arena.
Killer Apps
In 1979, Apple II launched the first electronic
spreadsheet, VisiCalc and soon it was realised that no longer
it was necessary to go laboriously calculating over each cell
while making a financial report. Since then, it has been an
undisputed leader in the market. The next major breakthrough
from Apple came with the PageMaker in the desktop publishing
market. The market still exists today with the design firms
dominated by Apple Macs.
On the other hand, Microsoft has never had
a killer app. Instead, it has taken the world of desktop by
sheer quantity and flexibility of users to use packages. The
question is 'Which model will flourish in the m-commerce market?'
The telecommunication companies in Europe
have also invested heavily in the infrastructure of networks
for future business and new technologies. They will have to
spend probably another GBP 20 bn on infrastructure along with
huge investments in mobile handhelds too. For all these companies,
"Killer Apps" are not just another terminology,
but sustenance and a revenue model for years to come.
The combination of service and apps can bring
a major breakthrough in the working plan. The m-Content market
for instance, is being predicted to grow globally to GBP 20
bn by 2004 end, compared to GBP 1.5 bn in 2001. Revenue from
wireless games in US and Europe is predicted to grow to GBP
4 bn in 2005. Funky, personalised interactive features, which
can be delivered anytime, anywhere, can make all the difference
in the world of m-commerce.
Though the industry is making its projections
over wireless gaming, gambling and consumer-relevant needs,
the next generation of mobile phones open up the prospect
for a continuous connected mobile workforce to the company
network. Firms such as www.unimobile.com, www.yadayada.com,
the leading wireless players are already geared to handle
such request from enterprises across the globe.
Companies like Avant.com (www.avant.com)
are allowing web content to be viewed in mobile devices, thus
extending the site's reach to mobile users. Newspapers such
as Business a.m. (www.businessam.co.uk), the leading Scottish
newspaper, are now harnessing the power of the Internet and
the mobile net together in reaching a larger audience.
Telecom
M-Commerce is offering the potential of changing
all economic and business models. For instance, the telecoms
are shaping & converging with the technology market and
is right in the middle of an increasingly competitive sector.
At the same time, the industry is demanding continual development
in voice and data, each of which requires its own separate
infrastructure, throwing the industry into a period of radical
changes. It's clearly understood that the future lies in voice
and data convergence. The single fibre-optic network is capable
of handling both the ends.
Imagine a customer sitting at home, staring
at his computer, as he attempts to fill an online form for
an insurance claim. Hit by a question, he picks up the phone
and dials the number that he sees on the screen. An employee
of the company attends the call and views the same half-completed
form in his computer screen. Together, they work the form
up with accurate information and the document is then routed
to the concerned department. Talking over the phone and sharing
the same data from different networks in real-time is certainly
the future.
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